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Xiaozhai Z4 BOBOVR Z4 --- Functional design, VR BOX, VR BOX2

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Xiaozhai Z4 BOBOVR Z4 --- Functional design, VR BOX, VR BOX2

Postprzez Geekbuying » wtorek, 8 marca 2016, 12:03

Mobile VR development for nearly 2 years, pure optical hardware head how to break through? Personally think that is in the details on the optimization and function on innovation. Little few words said, we are home Z4 headset part of making a simple evaluation and other details.


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The first paragraph with mobile virtual wearing headphones
Headset is wearing a horizontal direction, and I no study to headphones, so no evaluation for sound effects, no noise or bad feedback. On both sides of the headphones can pull the length of the adaptation of different position of the human ear, joint is a thin metal pieces, because the elastic don't have to worry about with their ears, and headphone jack on the front cover on the left side of the groove, in addition to connect mobile phones play a role of headphones, wearing below have to adjust the size of the volume button, play pause, answering the telephone, and other functions. Below is a button on the right for simple touch screen.


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Impressive view

Optics has been a very important part, especially wearing a purely optical move, the biggest role is visual effects. The wearing of the lens diameter of about 40mm, a focal length of about 36mm, about 8 times magnification. After the initial experience and 4 compared with the storm Mirror, found more than gearvr horizons and storm mirror four generations, thanks to two reasons, first, from the mask control, allowing relatively close to the eye lens, the lens play a larger display area, the second is the design of the lens barrel, the lens barrel instead of two round, but as the two parties radius circular, cardboard and software around the screen, so that in addition to retaining the phone display more pixels, but also makes the screen showed people feel more natural field of vision is more than 100 degrees, 120 degrees official claim, we do not have specialized equipment to measure the value, do so with the current mainstream wearing a comparison, such as Gear vr, we found FOV than it did Gear vr greater.



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Supplementary lens effect, the lens distortion is moderate, than the generation gearvr lens distortion is small, and the storm mirror 4 generations fairly. Dispersion is gearvr, followed by 4 generations to storm the mirror and small house, due to the small house Z4 diameter 40mm, low dispersion relatively good grasp, followed by three magnification Kotaku Z4, storm mirror 4, gearvr.


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Designs

Moderate size, white with black exterior surface cover, and the official line rendering green lines and green knob surround headset discrepancies current color scheme is relatively simple (production machine and engineering machine should be a bit different), general appearance stronger than the Z3 lot. Parts by weight of the headset plus it is not light, but did not put on hold in the hand when the sense of weight, mainly because of wearing a dome above the forehead and force, Also, please remember to wear headphones and then wear bandages section. Mask with a soft sponge material, surrounded by a gap cooling air permeable. Although the distance between the lens closer to the human eye easily fog, but relying on the ventilation gap, fog phenomenon reduced. An effective way to solve it is still early mist or detergent to wipe the lenses add heat (with a hair dryer blowing the lens).

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Traditional functional design

There are still the traditional High adjustment and adjust the focus section, except that the small house in the IPD adjustment above the roller, and is responsible for the side knob to adjust the focus. Phone is placed by way of a snap button, inside a metal baffle fixed phone, best fit 5.5 inch -6 inch, this little house [url="http://www.geekbuying.com/item/Xiaozhai-Z4-BOBOVR-Z4-3D-Immersive-VR-Virtual-Reality-Headset-120FOV-3D-Movie-Video-Game-Private-Theater-with-Headphone-for-4-0---6-0-Smartphoes-363519.html"]Z4[/url] has been suggested.


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Conclusion

Mobile headset purely optical development so far, the experience level without sensing hardware and not much can break the place, small house Z4 is a comprehensive product performance can be further highlights the characteristics of the surface is built-in headphones, but in fact I personally I think bigger highlights is optical process, including the control itself and the lens mask brought greater distances more natural perspective, the current market many products, like immersion undistorted field of view are like small field of view, depends on subjective judgment, after all, where are the minutiae hundred grade can we expect of such optical effect, wearing comfort, etc., Z4 in this regard it can be said to be very good.

END......

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